Why do we need to allocate memory




















The contents will be unchaged up to the minimum of the old and new sizes. If the new size is larger, the new space is uninitialized. The free function takes a pointer to a heap block and returns it to the free pool for later reuse. The pointer passed to free must be exactly the pointer returned earlier by malloc , not just a pointer to somewhere in the block.

Calling free with the wrong sort of pointer is famous for the particularly ugly sort of crashing which it causes. The call to free does not need to give the size of the heap block - the heap manager will have noted the size in its private data structures. The call to free just needs to identify which block to deallocate by its pointer. If a program correctly deallocates all of the memory it allocates, then every call to malloc will later be matched by exactly one call to free.

The main advantage of new over malloc is that new doesn't just allocate memory, it constructs objects. After a run, both objMalloc and objNew will point to areas of memory in the heap that are big enough for a Foo object. Data members and methods of Foo can be accessed using both pointers. The difference is that the Foo object pointed to by objMalloc isn't a proper object because it was never constructed. The malloc function only sets aside a piece of memory of a certain size.

It doesn't know about or care about objects. In contrast, the call to new will allocate the appropriate size of memory and will also properly construct the object. A similar difference exists between the free and the delete functions. With free , the object's destructor will not be called. With delete, the destructor will be called and the object will be properly cleaned up. The function operator new allocates but does not initialize memory. The new operator has the responsibility of finding in the heap a block of memory that is large enough to hold the amount of memory we request.

As a variation of the new operator, placement new allows us to specify the location to be used. In other words, it allows us to construct an object at a specific, preallocated memory address.

The form of a placement new is:. To use the placement new , we should include the new header file, which provides a prototype for this version of new. Then, we use new with an argument that provides the intended address:. The placement new simply uses the address that is passed to it. It doesn't keep track of whether that location has already been used, and it doesn't search the block for unused memory.

This shifts the burden of memory management to the programmer. However, as we saw in the example, we did not use delete to free the memory used by placement new. Actually, it couldn't. The memory specified by buf is static memory, and delete can be used only for a pointer to heap memory allocated by normal new. To see a problem of memory management of the previous example, here, a little bit modified version with a constructor using new to make a pointer to a char array and with a destructor which frees the memory occupied by the character array:.

We call the destructor explicitly for any object created by placement new. Normally, destructors are called automatically, and this is one of the rare cases that require an explicit call. An explicit call to a destructor requires identifying the object to be destroyed. Double Freeing Calling delete or free on a block of memory twice. Mixing allocators Using delete to free memory that was allocated with malloc or using free to return memory allocated with new.

Incorrect array deallocation Using delete operator instead of delete[] to free an array. But we can avoid these problems by using managed pointers smart pointers. But they were included in TR1 Technical Report 1. The Boost libraries provide. Shared pointers Shared pointers are reference-counted pointers where the reference count incremented by one when a piece of code wants to hold onto the pointer and decremented by one when it is finished using the pointer. When the reference count is zero, the object pointed to by the pointer is automatically freed.

So, the shared pointers can help avoid the problems of accessing freed memory by ensuring that the pointer remains valid for the period that we wish to use it.

Weak pointers A weak pointers contains a pointer to an object, normally a shared pointer, but it does not contribute to the reference count for that object. If we have a shared pointer and a weak pointer referencing the same object, and the shared pointer is destroyed, the weak pointer immediately becomes NULL.

So, weak pointers can detect whether the object being pointed to has expired if the reference count for the object it is pointing to is zero. This helps avoiding the dangling pointer problem where we can have a pointer that is referencing freed memory.

Scoped pointers Scoped pointers support ownership of single objects and automatically deallocate their objects when the pointer goes out of scope.

Scope pointers are defined as owning a single object, so it cannot be copied. In the example, two instances of MyClass are created, and both of these instances are destroyed when the ptr goes out of scope. The use of smart pointers can therefore make memory management simpler. In general, if we have a function that returns a pointer that our clients should delete or if we expect the client to need the pointer for longer than the life of our object, then we should return it using a samrt pointer.

However, if ownership of the pointer will be retained by our object, then we can return a standard pointer as below:. In this section, we will talk about memory limited to Linux system though it may be applied to other systems as well. The application's allocated memory is managed by the Linux kernel. Whenever the program asks for memory or tries to read from or write to memory that is has allocated, the Linux kernel takes charge and decides how to handle the request.

You realize that, of course, he's got over students in his class, so we'll just change this number to , allow him to have up to students. You go home that night, again feeling very proud of yourself. The next year, though, you get a call from that professor again, and he's upset.

Seems this year he had an influx of students and your program wasn't robust enough to handle all of them; you hadn't set aside enough memory and as such your program was of no more use to him. You think to yourself, "Back to the drawing board; there must be an easier way so that I don't have to keep rewriting this program every time the professor's class size changes.

Or at least a better one. Up to this point, the memory we've been using has been static memory. What does this mean? In C, dynamic memory is allocated from the heap using some standard library functions. The two key dynamic memory functions are malloc and free. The malloc function takes a single parameter, which is the size of the requested memory area in bytes. It returns a pointer to the allocated memory.

If the allocation fails, it returns NULL. The prototype for the standard library function is like this:. The free function takes the pointer returned by malloc and de-allocates the memory.

No indication of success or failure is returned. The function prototype is like this:. The pointer de-referencing syntax is hard to read, so normal array referencing syntax may be used, as [ and ] are just operators:. Assigning NULL to the pointer is not compulsory, but is good practice, as it will cause an error to be generated if the pointer is erroneous utilized after the memory has been de-allocated.

The amount of heap space actually allocated by malloc is normally one word larger than that requested. The additional word is used to hold the size of the allocation and is for later use by free. The calloc function does basically the same job as malloc , except that it takes two parameters — the number of array elements and the size of each element — instead of a single parameter which is the product of these two values.

The allocated memory is also initialized to zeros. Here is the prototype:. The realloc function resizes a memory allocation previously made by malloc. It takes as parameters a pointer to the memory area and the new size that is required.

If the size is reduced, data may be lost. If the size is increased and the function is unable to extend the existing allocation, it will automatically allocate a new memory area and copy data across. In any case, it returns a pointer to the allocated memory. The new operator can be used in three ways:. In the first two cases, space for a single object is allocated; the second one includes initialization. The third case is the mechanism for allocating space for an array of objects. The first is for a single object; the second deallocates the space used by an array.

It is very important to use the correct de-allocator in each case. Again, assigning NULL to the pointer after deallocation is just good programming practice. This may be inadvisable for real time embedded systems.

As a general rule, dynamic behavior is troublesome in real time embedded systems. The two key areas of concern are determination of the action to be taken on resource exhaustion and nondeterministic execution performance. John Phode. John Phode John Phode 67 5 5 bronze badges. Allocated memory outlives the scope in which it was allocated in.

If you let the language do it the life span of an object is pre-defined and the definition very strict but by using "dynamic" allocation you can explicitly control when its life span ends and thus when it is destroyed and thus for objects when the destructor is called.

What Python and Java do when they handle memory for you is called "garbage collection" skim this: " en. Dynamic allocation outlives it's scope. So you can return the memory to the caller and he can do with the memory whatever it wants. In case of no memory allocation, the caller needs to know in advance how many character will user input to your program. Try telling that to users. Like "the software will crash if you input more than 8 characters".

First think they do - input 9 and see what happens. Python and Java use way, way more dynamic allocations only one is interpreted and the other has garbage collector — KamilCuk. That is simply a hold over from another language C. Show 11 more comments. Active Oldest Votes. As for actual allocation, C distinguishes three kinds of storage for objects: Static storage. Improve this answer. Add a comment.



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